As you read this book, you'll learn each new concept from first principles. OpenGL can be somewhat of a dark art to the uninitiated. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. This book will teach you everything you need to know to create compelling graphics on Android. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. Android is booming like never before, with millions of devices shipping every day.
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